Secret Agent Missions

Mission 1

Mission Guide

1. Go to the ice rink and look all the way to the left, pick up the photos on the ground

2. Give them to Aunt Arctic.
3. Go to the pet shop and read the note all the way to the left on the dog house.

4. Go to the sport shop and answer his question (the answer can be found from step number 3)

5. Use the life preserver launcher to rescue the penguins at the ice berg.

6. Then go back to the sport shop and grab the grapple hook.7. Go to the ski mountain and use your spy phone wrench to fix the telescope. (click on the red light on the spy phone to appeare tools)

8. Use the telescope to look around until you see a flying puffle.

9. Go to the tallest mountain and use the grapple hook to get to the top.

10. After you find the puffles talk to Aunt Arctic and claim your reward

Mission 2

Go to secret agent HQ and start the mission. First, talk to G. Tell him you’re here for your mission, he’ll give you the following riddle…”Look near a lively game; Pointing to a path with a Rabbit in its name.” talk to G. he’ll ask if you know the secret code. Enter the code “MOGUL”. He’ll ask if you want your Mission, say “Yes”. He’ll show you a SLED he wants you to test-ride down the mountain, so put it in your inventory.

  1. Go to the Ski Slope. Get the SLED ouT inventory and click it onto the Test-Slope. Another mini-game will pop up, where you’re meant to dodge obstacles and snow-jump over logs. It doesn’t matter if you crash, you’re meant to. When you crash, you find yourself in the Wilderness of ClubPenguin. Go right and you’ll find a Survival Guide. Put it in your Inventory.
  2. Go through the Middle Path way and pick up a SKI and put it in your inventory. Now go back, and go through the First pathway, and pick 2 O-BERRY’S.
  3. Go to the Pathway straight ahead, and click on the Puffles. They get scared and run away, apart from the black one. Give the Black one a O-BERRY, and it’ll become friends with you.
  4. Go back to where you started and move left. Then get a ROPE and attach it to the SKI to make a Fishing Rod.
  5. Go back to the O-BERRY bush and pick another O-BERRY. Go to the left path, and pick up a log and put it in your inventory. Get one of the O-BERRYS and put it on the Rod.
  6. Go back and you’ll see a tree in the middle of the paths. Keep on shaking the tree until a PAN comes out; go as far left as you can. And go down the lane, go left as far as you can. Click the Fishing Rod onto the water, and you’ll catch a fish!
  7. Go right a little bit and walk through the path. Click the bushes, and it’ll open up a cave. Go inside and click any stone; go where the stone goes and put your log onto the pit.
  8. Get the Survival Guide and click it on the log, this will become tinder so you can start the fire. Use your O-BERRY on your Puffle. He’ll make a fire (warning, give him the O-BERRY only when he’s over the fire). Get your fish and put it on your fire. After it’s cooked, click it to eat it. Now you’re thirsty, so go to the water again, and use your PAN on it. Now you have WATER, so go back into your shelter and put the water onto the fire. It will boil, then click to drink!
  9. Wait for your Penguin will fall asleep, when he/her wakes up, your puffle will be gone and your fire will be out, now go outside, you’ll see a fellow agent and he’ll take you back to G. G will talk to you, saying if you want to try the sled again, come back. Well Done, Mission Complete!

 

Mission 3

  1. Go to the secret agent HQ, and click on Case of the Missing Coins.
  2. Chat with the green penguin. He will appear right in front of you at the start of the mission. He tells you the coins have been stolen from the vault. Say, “Have you found anything unusual?” He will say no. Ask him if he door appeared to be tampered. He closes the door. Tell him to open it. He locked it.
  3. Go into the manager’s office. This is just to the right of the door.
  4. Search around and when you find the couch, click under it. Get the paperclip and the computer disk.
  5. Put the computer disk in the computer and turn it on by pressing the power button.
  6. Wait for it to load and click on My Files and then click on Combination_number. You can even play Ice Bricks if you want. It’s like breakout. The combination number is different for everyone, but it will have something like north, south, east, and west.
  7. Go back to the door with the green penguin. Put the combination number in. The green penguin ask if you want to go inside. Say yes. You will then notice that the coins are on the ceiling.
  8. Listen for your spy phone. It will ring. Visit G at the HQ.
  9. Watch the video he points to. It shows the coins automatically rising to the ceiling. He tells you it is unusual, and say, “Do you have any suggestions?” He says, “Check the roof.” Say, “Anything else”. He says the roof might be locked. He opens a drawer and tells you the keys in there.
  10. Use your code bar which is located on the bottom right hand of the screen to figure out the key. It is acually the first one, but just check anyway. Put it in your inventory.
  11. Go back to the office and use the key with the roof door. It will open.
  12. Go up and you will see a box labeled “Powa Box”. Open it with the wrench on your spy phone.
  13. Look inside the power box and throw the paper clip at the mother board to fry it go down stairs and collect white fibre which lies near powa box and put it into inventory and tell the new agent then go visit G.
  14. G will ask you to do another mission. Say yes. He will tell tell you the power in the Night Club went out when you shut down the electromagnet. He will ask you to turn the power back on by reseting the fuses.
  15. (Ignore this step if you are a member and have the Night Vision Goggles) Go find the chart with the blinking light and grab the flash light.
  16. Go to the town and talk to the crying penguin. Ask him what the matter is and he will tell you about the power faliure in the Night Club.
  17. Go into the Night Club – It is too dark so use your flashlight or Night Vision Goggles. Go Past the DJ Stand and go down the speaker to the right of it.
  18. This will lead to the boiler room. Now find the fuse box and click on it. It is a puzzle. Read the instructions if you need to.
  19. After reseting the fuses, the lights should come back on. Teleport to the HQ and talk to G. He will thank you. Mission Complete

Mission 4

  1. Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
  2. Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too. Place all two items that you have picked up so far together so that they create one item.
  3. Head to the Lighthouse and beside the boat you’ll find a rope. Put it together with the life preserver and fishing rod.
  4. Head to the Sportshop. Then Pick-up the brown belt from the statue.
  5. Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the brown belt on the ski lift to fix it.
  6. Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
  7. Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
  8. Go to the Sportshop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
  9. Write down the path that you have to take through the maze. Then head to the mountain and go to Ridge Run.
  10. Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
  11. Use the life preserver launcher on the cliff.
  12. Launch the preservers at the penguins to save them. Check Tips for a guide
  13. You have completed the mission, talk to G at the top of the mountain and give him the fibers that you found at the Ski Village.

Mission 5

  1. Talk to G, he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
  2. Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
  3. Go to the Pizza Parlour and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
  4. Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
  5. Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
  6. Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlour. Put the hot chocolate in your inventory.
  7. Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 1000 Fan and place it in your inventory.
  8. Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
  9. Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
  10. Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
  11. Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
  12. Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
  13. Talk to G, give him the crab, then analyze the fur and a match will be found. The monster is a POLAR BEAR! Speak to G again and he will give you the medal and you can keep the pizza. Mission over.

Mission 6

  1. Teleport to the HQ and go to the gadget room.
  2. Now talk to G.
  3. The machine exploded and the crab escaped. Follow him. Listen for his claws.
  4. The crab will lead you all the way to the wilderness!
  5. Remember mission 2? You’ll find the puffle in the same spot. But the O’berries are located high up in a bag on a nearby tree. You’ll have to cut the rope holding them up with your scissors.
  6. When you feed the puffle, lead him to the door where the crab is. Put an O’berry in the pet door, and your puffle will follow and open it!
  7. Next comes a very long conversation with the evil polar bear.
  8. After that, you must get the puffle to do some things for you. There are three parts to the cage-lifter. Place a o-berry on the middle part first. Then put it on the third part to turn the water on. Then put it on the first part, and you will be free.
  9. Before you leave grab the blueprints, the anchor, the rope and hot sauce.
  10. You need to put a few items together first, by dragging them onto eachother in your inventory.
  11. Don’t count on leaving that soon. snow blocks the entrance! What you need to do is put hot sauce on an o’berry and put it on the snow so the puffle eats it… and melts the snow!
  12. Go to the cliff where you fell off of.
  13. Toss the anchor and rope up and you’ll be back at the ski mountain.
  14. If you go to the ski village, you’ll find that bear in the fishing place trying to fix his machine. But he’s too hungry, and O-berries won’t work. He needs pizza!
  15. So get to that Pizza Parlor and get that pizza, but get him seaweed pizza.
  16. Give him the Pizza.
  17. While he’s distracted, turn the lever to the other direction.
  18. Watch him sink.
  19. He’ll get back up and give you a nasty phone call…
  20. Recieve your medal and gift

Mission 7

1. Start by clicking on Gary and listening to what he says.

2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.

4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)

5. Go back to Gary and tell him you need the electormagnet 3000. Go back to the box and put in a code that looks like this:

6. Put the electromagnet in your invetory.

7. Go get the inner tube from the gadget room.

8. Go to the ice burg and use the magnet to get the spring in the water.

9. Now go to the beach and get the sand bucket.

10. Go to the town and talk to the penguin with a propeller cap.

11.  Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.

12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.

13. Give the tube as a replacement.

14. Go to the snow forts and fill up the bucket with snow from the snow forts.

15. Go to the pizza parlor and recieve the music sheet by the piano.

16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.

17. Give the puffle the picture of the gear and bucket of snow.

18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.

19. Use the snow button to freeze it.

20. Do the same thing with the spring but with the fire button.

21. Go to the snow forts and put the clock back togather again.

22. Listen to what the people have to say. Recieve your metal and gift. You’ve saved the day agent!

Mission 8

1. Talk to G. There will be a small tremor.

2. Go to the dock. (Don’t have to take the lantern.)

3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.

4. Go to the town and talk to the confused penguins.

5. Now visit the coffee shop and talk to the penguin with coffee.

6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.

7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.

8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.

9. Talk to the penguin with the paper in his book. Ask to see the newspaper.

10. Go to the pizza shop and earn the penguin in line a pizza.

11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.

12. Go back to Gary and talk to him.

13. Talk to him again and ask for his, “Super helium”.

14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.

15. Go to the lighthouse and get the balloons and a barrel from the penguins.

16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)

17. Feed the puffle the cookie with his brand new hat on! Then, go to the sports shop and pick up the pins beside the tent.

18. Go to the tunnel at the dock and follow the directions of both sheets of paper.

19. Do the first one on the first sheet, then the first one on the second, and so on to find your way.

20. Use your spy phone to unscrew the pipe on the gift shop.

21. Now put your balloon on the helium to air it up.

22. Go to the town and put the balloon on the right side.

23. Now put the net, nails, and hammer all on it.

24. Go under the cave and through the opening. (You might want to grab the drill.)

25. Go to the boiler room and talk to herbert.

26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.

27. Go to the HQ and talk to Gary.

You’ve beat the mission! Good job agent!

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